Quadstone Paramics provides a realistic representation of the “friction” to traffic flow caused by pedestrians. Our simple to use pedestrian modelling system allows users to obtain meaningful results quickly, ensuring a realistic model is developed within the minimum amount of time and resource. In Quadstone Paramics, our pedestrians are free space agents; simulated people who can move freely within the study area defined by the user.
In Paramics, we adopt a “dumb people, smart space” approach where the modeler alters the attributes of the pedestrian populated space in order to replicate real world observed pedestrian behavior. Different pedestrian types can be created to mimic different parts of the target population each with differing physical, kinematic, and animation properties. Different space types can be defined by the user i.e. pedestrian only or shared space such as crosswalks.
Users can specify a variable profile of pedestrian demands in increments as small as one minute. Demand regions or spawning points can be defined at any location in the free space model with each region creating a customisable distribution of pedestrian types. Users can also specify the progression of pedestrians through the available space in a similar manner to specifying turning movements at a junction in the traffic model.
A separate product in the Quadstone Paramics range, The Urban Analytics Framework (UAF) builds on Paramics' pedestrian simulation engine by adding a range of powerful spatial and agent analytics tools designed to provide an analytical evaluation of the quality of shared spaces for both road traffic and pedestrian users. The UAF also provides analytics tools which can be used to investigate road safety issues and Spatial Analysis tools which can be used to quantify the probability of conflict between pedestrians and vehicles. You can find out more about UAF at our dedicated Pedestrian Simulation website.